Real-time display and interaction technologies have advanced at a tremendous rate in recent years, allowing us to create, explore, and interact with a wide range of virtual worlds and characters. This presentation briefly examines past developments in these areas that have led to the recent introduction of consumer-level virtual reality. It focuses on state-of-the-art interaction technologies in virtual reality related to locomotion and manipulation as well as social interaction with avatars and virtual agents. In addition, it highlights several near-term relevant technologies such as foveated rendering and eye-tracking for intent context. Finally, it explores future trends related to how these virtual worlds are becoming persistent and are beginning to extend out into the real world through mixed reality. The presentation will conclude with a live demo of recent virtual reality research related to interaction with virtual agents.
Welcome remarks will be from 1:00 – 1:30 pm